Studio Guzzino’s app
Studio Guzzino is an app that allows the user to book appointments in a therapy studio in Rome, offering the opportunity to read articles and tips on Parent Training. The studio really exists, I also developed a website for them. This is one of the project works I realized during the 6 months course Google […]
Studio Guzzino is an app that allows the user to book appointments in a therapy studio in Rome, offering the opportunity to read articles and tips on Parent Training.
The studio really exists, I also developed a website for them.
This is one of the project works I realized during the 6 months course Google UX Design Professional Certificate, developed by Google.
This course allowed me to learn the foundations of UX design, including building wireframes and prototypes, using Figma & Adobe XD and conducting research to test my designs.
My main takeaway from this journey was the importance of empathizing with the user, a mindset that all UX designers need to cultivate 🌱
Dr. Guzzino
10 Giugno 2022
Mobile app


User pain points
1. Time
Working adults are too busy to spend time on phone calls
2. Difficult UX
Installing and using apps can be a challenge for those that aren’t technologically savy
3. Parenting is hard
Parents need help to raise their children, especially those with learning difficulties
Persona & problem statement
Tamara is a working mom who is raising a 6yo child with ADHD, who needs a flexible and fast way to book a Parent Training session, for her and her husband because finding a good time in the schedule of both is hard, and their working time is variable

User journey map
Mapping Tamara’s user journey reveal how helpful it would be for users to have access to Studio Guzzino’s app

Big picture & Close-up storyboard
After various researches (Competitive Audit Report, User Flow studies, Goal Statement and Crazy Eights) it’s time to be creative!
Big picture storyboards focus on what the user needs, their context, and why the product will be useful to the user

Close-up storyboards concentrate on the product and how it works. They’re best used in the middle to the end of the design process

Paper wireframes
Paper wireframes save a lot of time and effort and they are the best way to convert thoughts into something actionable.
Image of paper wireframes including five different versions of the same screen and one image of the new, refined version

* Stars were used to mark the elements of each sketch that would be used in the initial digital wireframes
Digital Wireframes
My goal is to streamlining reservation process, allowing parents to get parenting advices

This low fidelity wireframe shows the skeleton of the website and how it is going to be emplemented

Usability Study Findings
I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.
Many insights collected, these usability studies has been really helpful!
Round 1 findings
1. Users want more graphics to make site friendlier
2. It’s necessary to resize the fonts, are too small
3. 3 out of 5 total participants are not happy to share their personal data
Round 2 findings
1. Improve the way user can change doctor: I must make it easier
2. Article feature? Top!
3. Make colors higher contrast to improve readability
Mockups
After the usability studies, I changed the font size.
Perhaps has been a trivial change, but has proved very important for users.
In addition I decided – at least for the moment – to remove the pay-in-app feature: according to the study, it would have constituted a limit rather than an opportunity (due to the user’s reluctance to leave personal data).

« I don’t like to spread my phone number, but I understand why in this in this situation is necessary. Anyway, I'm not sure I would use this app: maybe I would prefer to call directly the studio. In my opinion you should show the number in the homepage, as a second option »
- Fabrizio (P1)
« I love the customization feature, but I need another pair of glasses! It's difficult for me to read the numbers! »
- Elisabetta (P2)
Accessibility considerations
1. Screen readers
Provided access to users who are vision impaired through adding alt text to images for screen readers
2. Font
Accessibility for text size where I didn’t use text less than 16 px so it won’t be hard for the users to read
3. Images
Used detailed imagery for describe sections to help all users better understand the designs
Refined designs


Takeaways
I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.
Impact
The app makes users feel like Guzzino’s app really thinks about how to meet their needs.
One quote from peer feedback:
« In other app the signup process is longer, this one is easier! »
- Eva (P5)
What I learned
I learned how to make a design for different kinds of users, listening to their feedbacks and making a product that works perfectly for them
Next steps 🚀
1. Create more screen
Next step is creating more screens to match user’s needs
2. Testing
Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed
3. User research
Conduct more user research to understand how to add a payment feature by asking for as little personal data as possible
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